Hello!
As I said in my last post, I recently finished my writing project and I am now working on my site more. And I am.
Back in around July, I created a game called Save the Cave and posted it to my website, www.themadcomputer.com. But then I started remodeling my site and most of the contents in my site left. But I just re-added Save the Cave for those who wish to play!
Here are some links for my website:
Home Page: http://www.themadcomputer.com/
Create a TheMadMail Account: http://www.themadcomputer.com/themadmail_newaccount.html
"Games" Page: http://www.themadcomputer.com/games (you'll find Save the Cave here!)
Showing posts with label Save the Cave. Show all posts
Showing posts with label Save the Cave. Show all posts
Monday, November 28, 2011
Sunday, July 31, 2011
Feedback
I'm almost ready to release my PHP-powered feedback form! Sorry for taking so long. I haven't been working on it that much.
So now my plans are to start writing again. Maybe take a break from developer work. Then, when I can work out a useful schedule or something like that, I can start coding Fights and Blood (the name of the game I'm thinking of making), while still writing for an hour. I limit the amount of time I'm on the computer because truthfully computer can be a waste of time when there's so much more to do.
And, do you know what I just thought would be cool? If I made another Save the Cave! Say, something like "catch the bandits" to continue the hardest game that I've ever made. Because in the description, it talks about how bandits have set a time bomb at the end of the cave. So where did the bandits go? If, by any chance, I start a sequel to Save the Cave, we'll find out.
I'm not promising any sequel.
So now my plans are to start writing again. Maybe take a break from developer work. Then, when I can work out a useful schedule or something like that, I can start coding Fights and Blood (the name of the game I'm thinking of making), while still writing for an hour. I limit the amount of time I'm on the computer because truthfully computer can be a waste of time when there's so much more to do.
And, do you know what I just thought would be cool? If I made another Save the Cave! Say, something like "catch the bandits" to continue the hardest game that I've ever made. Because in the description, it talks about how bandits have set a time bomb at the end of the cave. So where did the bandits go? If, by any chance, I start a sequel to Save the Cave, we'll find out.
I'm not promising any sequel.
Wednesday, July 20, 2011
What am I doing?
Remember when I announced Save the Cave, and that it didn't come out for a long time? That's because I kept thinking of ideas for it, and putting it off too.
And remember when I finally announced that Save the Cave was being worked on and that a couple of levels had been finished? And that it took me only a few days to make the whole thing?
I started working on Fights and Blood, my upcoming game, but I'm now going into planning mode where I don't code much and I just think for a while. I need to plan for this upcoming game because my coding skills are limited and I need to make sure that I know all of the coding required for the game. So I won't release Fights and Blood for a while now.
What am I doing at the current time, though? I'm thinking of working on TheMadScript sometime soon. Get version 3 or something like that out and make it a better language. I don't know. We'll see.
I've also thought a couple of times of making a game engine, but you know how much work that would be.
And then there's another thing. Something that I've thought of a couple of times in the past month. TheMadOS. I can't decide on that one either.
So what am I doing on the computer these days? Planning. Playing an HTML5 game called Private Joe every now and then. Playing Beat the Boot and Angry Birds less and less as time goes by. Writing music. Checking out to see if anybody's signed up for my newsletter (go ahead and sign up on my home page at www.themadcomputer.com).
And remember when I finally announced that Save the Cave was being worked on and that a couple of levels had been finished? And that it took me only a few days to make the whole thing?
I started working on Fights and Blood, my upcoming game, but I'm now going into planning mode where I don't code much and I just think for a while. I need to plan for this upcoming game because my coding skills are limited and I need to make sure that I know all of the coding required for the game. So I won't release Fights and Blood for a while now.
What am I doing at the current time, though? I'm thinking of working on TheMadScript sometime soon. Get version 3 or something like that out and make it a better language. I don't know. We'll see.
I've also thought a couple of times of making a game engine, but you know how much work that would be.
And then there's another thing. Something that I've thought of a couple of times in the past month. TheMadOS. I can't decide on that one either.
So what am I doing on the computer these days? Planning. Playing an HTML5 game called Private Joe every now and then. Playing Beat the Boot and Angry Birds less and less as time goes by. Writing music. Checking out to see if anybody's signed up for my newsletter (go ahead and sign up on my home page at www.themadcomputer.com).
Wednesday, July 13, 2011
Save the Cave is HERE!
Save the Cave, my game, has been officially released! Can you complete all 9 levels without hitting the walls? Can you save all of the people in the levels? Can you unplug that time bomb before it blows up at the last level? Find out! The link is:
http://www.themadcomputer.com/games/savethecave.html
Save the Cave may have to load, but there is a loading screen so you do not get interrupted in the game with server loading. Have fun!
http://www.themadcomputer.com/games/savethecave.html
Save the Cave may have to load, but there is a loading screen so you do not get interrupted in the game with server loading. Have fun!
Tuesday, July 12, 2011
Preview of Save the Cave
Save the Cave will have its release tomorrow! It is finished now--and only after just a little bit of work. It was easy to make but it's not easy to win. Well, anyways, I have some snapshots of Save the Cave so you can preview the game awhile (these are not the original sizes):
The menu
Level 1
Level 4
Well, there you have it! There are 9 levels total. So you'll see this game tomorrow.
Monday, July 11, 2011
First version coming soon!
Save the Cave 1.0.0 should be released in less than a week hopefully! Afterwards, I'll start working on it for a better release afterwards. Coming soon!
Sunday, July 10, 2011
Browser comparison?
I have already finished Level 3 in Save the Cave and will start the fourth one ASAP! I'm very excited about it. I'd like to let my readers know that I did the first browser test in Save the Cave with the latest versions of all major browsers except Internet Explorer. Here are the results:
Chrome 12.0.742.112: Perfect
Mozilla Firefox 4.0.1 and 5.0: Perfect
Opera 11.50: Everything but the cursor image works
Apple Safari 5.0.5: No sound, all the other graphics work
I am using Chrome to view my results in Save the Cave, because Chrome is the browser that I always use. Of course, it's going to work perfectly in Chrome.
I am excited that Save the Cave works perfectly in one of the most popular browsers today! Firefox is used by many people and I hope that since Save the Cave so far works in Firefox 5 (it also works in 4 as far as I know), I'll get more people playing it. I mentioned Chrome first because this is a Chrome game, but Firefox... I'm impressed.
And Opera is pretty much perfect, too. It's just that the cursor that I used doesn't work because Opera doesn't support cursor:url. But the sound and all graphics work perfectly in Opera.
Safari doesn't support playing "OGG Vorbis" files in HTML5, but that's really okay. It's mainly a Chrome game. Maybe sometime I'll make it compatible with Safari right now.
So there you have it!
Chrome 12.0.742.112: Perfect
Mozilla Firefox 4.0.1 and 5.0: Perfect
Opera 11.50: Everything but the cursor image works
Apple Safari 5.0.5: No sound, all the other graphics work
I am using Chrome to view my results in Save the Cave, because Chrome is the browser that I always use. Of course, it's going to work perfectly in Chrome.
I am excited that Save the Cave works perfectly in one of the most popular browsers today! Firefox is used by many people and I hope that since Save the Cave so far works in Firefox 5 (it also works in 4 as far as I know), I'll get more people playing it. I mentioned Chrome first because this is a Chrome game, but Firefox... I'm impressed.
And Opera is pretty much perfect, too. It's just that the cursor that I used doesn't work because Opera doesn't support cursor:url. But the sound and all graphics work perfectly in Opera.
Safari doesn't support playing "OGG Vorbis" files in HTML5, but that's really okay. It's mainly a Chrome game. Maybe sometime I'll make it compatible with Safari right now.
So there you have it!
Friday, July 8, 2011
Website update
Hello, readers and people that visit my website! I just wanted to let you all know that I have fixed some bugs with the layout of my website (www.themadcomputer.com).
Also, the first ad for Save the Cave has been placed on the home page of my website! Click on it. I promise that it is by me and will not spam you or hack into your computer. I am not that type. :)
Also, the first ad for Save the Cave has been placed on the home page of my website! Click on it. I promise that it is by me and will not spam you or hack into your computer. I am not that type. :)
Thursday, July 7, 2011
Just Save the Cave right now
Here we have it--again. Save the Cave, the upcoming game by me, TheMadComputer. I have the challenging idea in my head. It will be like another Whacky Maze--but much better.
You will have to move your mouse through the cave and retrieve the time bomb before it blows up. Does that sound like a typical RPG to you? Well, you wait and see. It will be a game where you avoid bumping the walls, collect required stuff, and more. There will be levels that get harder and harder. Just wait and see.
You will have to move your mouse through the cave and retrieve the time bomb before it blows up. Does that sound like a typical RPG to you? Well, you wait and see. It will be a game where you avoid bumping the walls, collect required stuff, and more. There will be levels that get harder and harder. Just wait and see.
Sunday, May 29, 2011
Save the Cave and...
Since I was so busy with TheMadScript, I didn't get down to Save the Cave much. Maybe I just need to start image editing. Save the Cave's idea changed and all, and now I must admit I don't even feel up to it much... but so what? I'm going to work on it, because I know that you all would like to see a new game by me. So I will work on Save the Cave every now and then.
I'm also starting a new and exiting project. I'm not telling you what it is yet. I may not even tell you until it's completely done. It will be something hopefully useful, and able to be used in later browsers supporting localStorage and sessionStorage. That's all I'm giving you. :D
I'm also starting a new and exiting project. I'm not telling you what it is yet. I may not even tell you until it's completely done. It will be something hopefully useful, and able to be used in later browsers supporting localStorage and sessionStorage. That's all I'm giving you. :D
Wednesday, May 25, 2011
Save the Cave again
No, I haven't finished Save the Cave yet. But I have made the decision to use some TheMadScript coding in it, because of reducing some coding needs and proving the simplicity of it.
Well, I'm pretty excited to be simple! LOL
Well, I'm pretty excited to be simple! LOL
Sunday, May 22, 2011
Save the Cave's new idea
I just got a really challenging idea for Save the Cave. It's a different idea, but it'll be really hard. Oh, you'll see. I'm not telling. :D
Monday, May 9, 2011
Save the Cave
The game is Save the Cave. I'm working on it currently, and started it May 8th, 2011. We'll see what date it'll be when I finish it! So, what's the game about? I'll write a quick description below:
Food is low in the cave, which is a crisis. But when some bats bring back some eggs near the cave, that starts some excitement.
One bat has volunteered to go out and gather eggs. You control that bat and he tries to gather eggs and bring them back to the cave without getting killed.
There will be a good amount of levels for you to play. When it's released, you won't want to miss out on the fun! Save the Cave will feature a few challenges with a few levels in them, and you'll have to steal eggs from killdeer nests, frogs, and other animals that aren't mammals. You'll want to stay out of sight or the game is over.
I haven't done very much, but I am excited. The game will be powered by JavaScript, and all of the objects will be divs. No flash, no animated gifs. There will be HTML5 audio.
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